MackOne is a French company specializing in entertainment, with a strong focus on fully immersive virtual reality experiences designed for theme parks and VR platforms.
Technical/scientific Challenge:
Producing high-quality immersive virtual reality content for theme parks requires intensive 3D rendering workloads and careful validation before entering production. The challenge was to set up an efficient Blender render farm capable of handling large-scale rendering tasks, enabling MackOne to test and validate VR content early in the production pipeline. This approach aimed to reduce production risks, optimize rendering times, and ensure visual quality before deploying the final attraction.
Solution:
Engineers from URCA (CC-FR) supported MackOne in installing the company’s rendering software and developing a dedicated Blender render farm. The solution enabled the parallel execution of rendering tasks on GPU resources, significantly accelerating content generation and allowing iterative testing of virtual environments prior to full-scale production.
Business impact:
The render farm solution enabled MackOne to bring the VR attraction into production at Europa-Park for the Halloween 2024 season. By validating content before deployment, the company reduced development timelines and ensured a high-quality immersive experience for end users. This collaboration demonstrates how HPC and GPU resources can support creative industries by accelerating production workflows and enhancing visual performance.
Benefits:
- Deployment of a scalable Blender GPU render farm
- Acceleration of 3D rendering and VR content validation workflows
- Improved production reliability through pre-production testing
- Access to 5,000 GPU hours for intensive rendering tasks
- Successful delivery of a VR attraction for a major theme park