Introduction to Unreal Engine for Science

Course/Event Essentials

Event/Course Start
Event/Course End
Event/Course Format
Online
Live (synchronous)

Venue Information

Country: Germany
Venue Details: Click here

Training Content and Scope

Scientific Domain
Technical Domain
Level of Instruction
Beginner
Sector of the Target Audience
Research and Academia
HPC Profile of Target Audience
Application Users
Application Developers
Language of Instruction

Other Information

Organiser
Event/Course Description

This course has been postponed by one week and will now start on March 8th.

This course will take place as an online event on 3 successive Fridays. The link to the streaming platform will be provided to the registrants only.

The Unreal Engine is one of the state-of-the-art 3D engines, which is mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games. The course offered here gives a basic introduction to the major functions when using the Unreal Editor and Visual Studio, offers tips and tricks for scientific use and deepens the acquired knowledge by using and extending an example application. We will talk about the difference between Blueprints and C++ and when to use which one, but we will also focus on the use of third party tools and the different possibilities of code management.

Dates:

Friday, 8 March 2024, 10:00-12:00 and 13:00-15:00
Friday, 15 March 2024, 10:00-12:00 and 13:00-15:00
Friday, 22 March 2024, 10:00-12:00 and 13:00-15:00