Course/Event Essentials
Training Content and Scope
Other Information
The Unreal Engine is one of the state-of-the-art 3D rendering engines, mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games Inc. This course gives an in-depth training to using Unreal Engine as a data generator – by gaining measurements from virtual worlds. Using the ground truth data generated with a realistic rendering engine, projects gain more robust AI pipelines, insight into AI performance on quantifiable data, as well as measurements from virtual scenes with environmental conditions that can be manipulated. At the end of the course, participants have setup their own pipeline with UE and a simple ML workflow in one of the leading supercomputing centres.
Roadmap:
- Visualization pipelines with Unreal Engine
- Scalability, Generalization, Domain Visualization
- Using Pixel Streaming for Remote Visualization
- Introduction into WebRTC concepts, connectivity, and HPC usability
- Building an AI/ML pipeline from WebRTC
- Preparing the frameworks
- Parsing and using data
- Best practices
Prerequisites:
- Basic knowledge of Machine Learning frameworks – We assume that the participants are familiar with general concepts of machine learning and deep learning. For an introduction to these topics, we refer to open resources:
- The MIT introduction to Deep Learning Course (http://introtodeeplearning.com/)
- The Machine Learning course and Deep Learning specialization by Andrew Ng et al. at Stanford (https://cs230.stanford.edu/) and on Coursera (www.coursera.org)
- The notebook-based courses of fast.ai (www.fast.ai) and of Master Datascience Paris Saclay (https://github.com/m2dsupsdlclass/lectures-labs)
- Deep Learning, MIT Press book, Ian Goodfellow, YOshua Bengio, Aaron Courville (https://www.deeplearningbook.org/)
- This course should be visited with previous knowledge of Unreal Engine. While it provides some insight into how Unreal Engine work, it is not to be understood as an introduction. We refer to our in-house course “Introduction to Unreal Engine”, which typically takes place in March each year.