Virtual Worlds for Machine Learning

Course/Event Essentials

Event/Course Start
Event/Course End
Event/Course Format
Online
Live (synchronous)

Venue Information

Country: Germany
Venue Details: Click here

Training Content and Scope

Scientific Domain
Level of Instruction
Beginner
Sector of the Target Audience
Research and Academia
Industry
HPC Profile of Target Audience
Application Users
Application Developers
Data Scientists
Language of Instruction

Other Information

Organiser
Event/Course Description

The Unreal Engine is one of the state-of-the-art 3D rendering engines, mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games Inc. This course gives an in-depth training to using Unreal Engine as a data generator – by gaining measurements from virtual worlds. Using the ground truth data generated with a realistic rendering engine, projects gain more robust AI pipelines, insight into AI performance on quantifiable data, as well as measurements from virtual scenes with environmental conditions that can be manipulated. At the end of the course, participants have setup their own pipeline with UE and a simple ML workflow in one of the leading supercomputing centres.

Roadmap:

  • Visualization pipelines with Unreal Engine
    • Scalability, Generalization, Domain Visualization
  • Using Pixel Streaming for Remote Visualization
    • Introduction into WebRTC concepts, connectivity, and HPC usability
  • Building an AI/ML pipeline from WebRTC
    • Preparing the frameworks
    • Parsing and using data
    • Best practices

Prerequisites:

  • Basic knowledge of Machine Learning frameworks – We assume that the participants are familiar with general concepts of machine learning and deep learning. For an introduction to these topics, we refer to open resources:
  • This course should be visited with previous knowledge of Unreal Engine. While it provides some insight into how Unreal Engine work, it is not to be understood as an introduction. We refer to our in-house course “Introduction to Unreal Engine”, which typically takes place in March each year.