Best Practices in HPC Training (online)

Course/Event Essentials

Event/Course Start
Event/Course End
Event/Course Format
Online
Live (synchronous)

Venue Information

Country: Sweden
Venue Details: Click here

Training Content and Scope

Scientific Domain
Technical Domain
Level of Instruction
Beginner
Sector of the Target Audience
Research and Academia
HPC Profile of Target Audience
Application Developers
Language of Instruction

Other Information

Organiser
Supporting Project(s)
EuroCC2/CASTIEL2
Event/Course Description

The Best Practices in HPC training workshop focuses on helping competent practitioners and experts in various fields teach their knowledge to others. It also serves as a kickstart to teaching available open-source training material from ENCCS and other training providers. The two-half-day online workshop will present best practices in teaching technical topics both online and in-person and is based on past experiences from ENCCS and well-known educational initiatives like The Carpentries and CodeRefinery. It will include a brief tour of the following topics:

  • Science and philosophy of teaching
  • How to teach interactive, hands-on workshops
  • How to design interactive, hands-on lessons

ENCCS came together with NCC Lithuania, NCC Finland and the MultiXscale Centre of Excellence to organise this workshop.

Key outcomes

After attending this workshop, you will:

  • Have increased confidence in teaching interactive workshops in online and in-person settings.
  • Be familiar with important pedagogical concepts and scientific findings about how people learn new skills.
  • Appreciate the importance of frequent hands-on practice in building skill.
  • Understand how learning can be improved by following certain best practices in interactive teaching.
  • Know how to backwards-design training material based on intended learning outcomes.
  • Know about important differences between online and in-person training and how inherent challenges in online training can be overcome.
  • Be familiar with a technical approach to collaboratively developing open-source lessons based on a template.